Gacha pity systems compared
This table lines up the main banner of 40 gacha games by the number that matters most: how many pulls until a top-rarity drop is guaranteed. Sort mentally by hard pity, then check whether the guarantee actually gives you the featured unit (direct or 50/50) or just any unit from the pool. Every row links to that game’s calculator.
Other comparisons
- Genshin Impact vs Honkai: Star Rail
- Genshin Impact vs Wuthering Waves
- Genshin Impact vs Zenless Zone Zero
- Honkai: Star Rail vs Zenless Zone Zero
- Honkai: Star Rail vs Wuthering Waves
- Wuthering Waves vs Zenless Zone Zero
- Arknights vs Arknights: Endfield
- Blue Archive vs NIKKE: Goddess of Victory
- Fate/Grand Order vs Granblue Fantasy
- Reverse: 1999 vs Limbus Company
- Genshin Impact vs Infinity Nikki
- Honkai Impact 3rd vs Honkai: Star Rail
Lowest hard pity
Games where a top-rarity drop is guaranteed in the fewest pulls. A low cap does not always mean generous — check the base rate and the guarantee type next to it.
Games with a 50/50
On these banners the guaranteed drop may be a standard unit; lose the flip and the next one is the featured unit. Worst case is two full pity cycles.
- Genshin ImpactHard pity 90
- Honkai: Star RailHard pity 90
- Zenless Zone ZeroHard pity 90
- Wuthering WavesHard pity 80
- Reverse: 1999Hard pity 70
- Solo Leveling: AriseHard pity 80
- Girls' Frontline 2: ExiliumHard pity 80
- Sword of ConvallariaHard pity 80
- Persona 5: The Phantom XHard pity 90
- Tower of FantasyHard pity 80
- Arknights: Endfieldspark at 120
- Snowbreak: Containment ZoneHard pity 80
- Path to NowhereHard pity 80
- Brown Dust 2spark at 200
Spark and exchange systems
Instead of raising your rate, these games hand you a token per pull and let you buy the unit outright after a fixed number of pulls.
- NIKKE: Goddess of Victoryspark at 200
- Guardian Talesspark at 300
- Fate/Grand Orderspark at 330
- Granblue Fantasyspark at 300
- Fire Emblem Heroesspark at 40
- Umamusume: Pretty Derbyspark at 200
- Dragon Ball Z: Dokkan Battlespark at 200
- Arknights: Endfieldspark at 120
- Heaven Burns Redspark at 150
- Jujutsu Kaisen: Phantom Paradespark at 250
- Cookie Run: Kingdomspark at 250
- Brown Dust 2spark at 200
No soft pity: flat rate until the cap
These banners keep the same rate on every pull. Only the hard cap protects you, so the average number of pulls is far closer to the ceiling.