Gacha pity systems compared
This table lines up the main banner of 10 gacha games by the number that matters most: how many pulls until a top-rarity drop is guaranteed. Sort mentally by hard pity, then check whether the guarantee actually gives you the featured unit (direct or 50/50) or just any unit from the pool. Every row links to that game’s calculator.
| Game | Hard pity | Soft pity | Rate-up |
|---|---|---|---|
| Reverse: 1999 | 70 | 60 | 50/50 |
| Wuthering Waves | 80 | 66 | 50/50 |
| Genshin Impact | 90 | 74 | 50/50 |
| Honkai Impact 3rd | 90 | — | Direct |
| Honkai: Star Rail | 90 | 74 | 50/50 |
| Zenless Zone Zero | 90 | 75 | 50/50 |
| Arknights | 99 | 50 | Direct |
| Blue Archive | 200 | 150 | Direct |
| NIKKE: Goddess of Victory | 200 | — | spark at 200 |
| Fate/Grand Order | 330 | — | spark at 330 |
Other comparisons
Lowest hard pity
Games where a top-rarity drop is guaranteed in the fewest pulls. A low cap does not always mean generous — check the base rate and the guarantee type next to it.
Games with a 50/50
On these banners the guaranteed drop may be a standard unit; lose the flip and the next one is the featured unit. Worst case is two full pity cycles.
Spark and exchange systems
Instead of raising your rate, these games hand you a token per pull and let you buy the unit outright after a fixed number of pulls.
No soft pity: flat rate until the cap
These banners keep the same rate on every pull. Only the hard cap protects you, so the average number of pulls is far closer to the ceiling.