
Dragon Ball Legends Pity Calculator: Soft Pity, Hard Pity and Your Real 5★ Odds
- Hard pity
- 200
- Soft pity
- 150
- Base rate
- 1.0%
- Cost per pull
- 200 Chrono Crystals
- Rate-up guarantee
- Direct (no 50/50)
This Dragon Ball Legends pity calculator turns your pity counter into a real percentage. The Sparking banner guarantees a top-rarity drop by pull 200, with soft pity from pull 150 (the rate climbs from 1.0% to 3.0% on that pull and keeps rising). There is no coin flip on this banner: the guaranteed top-rarity drop is always the featured unit. Starting from zero pity, 10 pulls give you a 9.6% chance and you need about 69 pulls for a coin-flip 50%. Set your current pity and the pulls you have saved to see your own number.
= 2,000 Chrono Crystals
Will you have enough by the next banner?
Type what you have, what you earn per week and when the banner ends. The planner turns it into pulls and into your real chance that day.
0 weeks to go
0
Pulls you will have
0%
Chance of the featured drop
157
Pulls needed for 90%
How the Dragon Ball Legends Sparking pity system works
- Counter. Every pull without a top-rarity drop adds 1 to your pity. The counter resets to 0 the moment you get one — it does not reset when the banner rotates.
- Soft pity zone (pull 150 → 200). From pull 150 the per-pull rate jumps to about 3.0% and grows on each following pull. Most top-rarity drops in Dragon Ball Legends land inside this window, which is why the average is far below the hard cap.
- Hard pity (200). If you reach pull 200 without a drop, that pull is forced to be top rarity. From zero that costs 40,000 Chrono Crystals.
- Featured guarantee. The pity drop is always the featured unit, so 200 pulls (40,000 Chrono Crystals) is the true ceiling.
How many pulls and Chrono Crystals you need in Dragon Ball Legends
| Target | Pulls | Chrono Crystals |
|---|---|---|
| 10 pulls (one multi) | 10 | 2,000 |
| 50% chance of a top-rarity drop | 69 | 13,800 |
| 90% chance of a top-rarity drop | 157 | 31,400 |
| Hard pity (200) from zero | 200 | 40,000 |
Chance of a top-rarity drop by number of pulls in Dragon Ball Legends
| Pulls from zero pity | Cumulative chance | Chrono Crystals |
|---|---|---|
| 20 | 18% | 4,000 |
| 40 | 33% | 8,000 |
| 60 | 45% | 12,000 |
| 80 | 55% | 16,000 |
| 100 | 63% | 20,000 |
| 120 | 70% | 24,000 |
| 140 | 76% | 28,000 |
| 150Soft pity | 78% | 30,000 |
| 160 | 95% | 32,000 |
| 180 | 100% | 36,000 |
| 200Hard pity | 100% | 40,000 |
Computed from the Sparking banner's exact rate table: 1.0% base rate, soft pity from pull 150, hard pity at 200. Every row assumes you start at pity 0; type your real pity in the calculator to shift the curve.
How many pulls do you need in Dragon Ball Legends? →Dragon Ball Legends free pulls →How to get Chrono Crystals in Dragon Ball Legends →
Real-money cost of Dragon Ball Legends pulls
| USD | EUR | Chrono Crystals | Pulls |
|---|---|---|---|
| $10 | 8.95 € | 1,100 | 5 |
| $20 | 17.90 € | 2,201 | 11 |
| $50 | 44.75 € | 5,502 | 27 |
| $100 | 89.51 € | 11,005 | 55 |
| Worst case (full guarantee) | 40,000 | 200 · $363 / 325.32 € | |
Reference: the best-value pack, $19.99 for 11 pulls (about $1.82 each). Euros converted at the ECB rate (1 USD = 0.895 EUR, 2026-10-30), so $19.99 ≈ 17.89 €; the store's own EUR price, regional pricing and first-purchase bonuses change the total.
How many pulls does your money buy?
Chrono Crystals
2,201
pulls
11
Uses the store pack with the best rate; regional prices change the count.







