Free pulls per month in every gacha game, compared
Each of the 10 games below has its own currency and pull price, so "generous" is hard to judge from raw numbers. This table converts the monthly free-to-play income of every game into pulls and sets it against the hard pity of its main banner: the last column is how many months of saving a guaranteed top-rarity costs. Click a game for the full breakdown by source.
Guides by game
ArknightsOrundum · 600
Blue ArchivePyroxene · 120
Fate/Grand OrderSaint Quartz · 3
Genshin ImpactPrimogems · 160
Honkai Impact 3rdCrystals · 280
Honkai: Star RailStellar Jade · 160
NIKKE: Goddess of VictoryGems · 300
Reverse: 1999Clear Drop · 180
Wuthering WavesAstrite · 160
Zenless Zone ZeroPolychrome · 160
Monthly free pulls, compared
| Game | ≈ pulls / month | Months to hard pity |
|---|---|---|
Wuthering Waves | 47–55 | 1.5–1.8 / 80 |
Blue Archiveestimate | 33–55 | 4–6 / 200 |
NIKKE: Goddess of Victoryestimate | 26–51 | 4–8 / 200 |
Honkai: Star Rail | 40–48 | 1.9–2.3 / 90 |
Genshin Impact | 37–45 | 2–3 / 90 |
Zenless Zone Zero | 29–40 | 2–3 / 90 |
Reverse: 1999 | 27–36 | 2–2.6 / 70 |
Honkai Impact 3rdestimate | 18–32 | 3–5 / 90 |
Arknights | 23–26 | 4 / 99 |
Fate/Grand Orderestimate | 10–18 | 18–33 / 330 |
Recurring sources only (dailies, weeklies, endgame, events, codes). One-time rewards and paid passes excluded. Sorted by pulls per month.
How to read this table
- Pulls per month is the monthly currency range divided by the price of one pull, rounded down. A range means the game's event income swings a lot from month to month.
- Months to hard pity assumes you save every pull for the main banner and start from zero pity. A lower number means the guarantee is cheaper in time, not necessarily that the game gives more currency.
- Games marked as estimates have no fixed official figures; their numbers are community estimates that the calculators treat as a planning range.