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Heaven Burns Red

How to get Quartz in Heaven Burns Red: every free source, ranked

Quartz are what you spend on pulls in Heaven Burns Red: 300 per pull, so 150 pulls to hard pity means 150 × 300. Nobody farms that in a week. What a free player does instead is build a routine that quietly collects 4,800–8,200 Quartz a month and saves it for the banner that matters.

This guide ranks every free source by how much it actually gives, then turns it into a daily, weekly and per-patch checklist. If you only want the monthly number and what it means for your pity, the companion page has it in one table.

Where the Quartz come from, best source first

Ordered by monthly yield. The top two or three lines are what separates an account that pulls every banner from one that does not; everything below is a bonus.

  1. 1Limited-time events: about 2,500–4,000 Quartz a month, or 8–13 pulls
  2. 2Redeem codes & compensation mail: about 500–1,500 Quartz a month, or 1–5 pulls
  3. 3Endgame modes (towers, raids, arena): about 800–1,200 Quartz a month, or 2–4 pulls
  4. 4Daily missions: about 600–900 Quartz a month, or 2–3 pulls
  5. 5Weekly missions: about 400–600 Quartz a month, or 1–2 pulls

The routine that collects all of it

Split by how often each source resets. Missing a day is not a disaster; missing a whole endgame reset is, because that Quartz cannot be recovered.

Every day

The steady base of any F2P account in Heaven Burns Red. Small amounts, but multiplied by thirty days they are usually the largest single line of the month.

  • Daily missions · 2–3

Every week

Worth doing on a fixed day so nothing lapses. Weekly caps in Heaven Burns Red are generous per minute played.

  • Weekly missions · 1–2

Every reset of the endgame modes

The highest-value hours in Heaven Burns Red: rewards scale with how far you clear, so the last stars are the expensive ones. Check the reset calendar.

  • Endgame modes (towers, raids, arena) · 2–4

Every patch or event

The line with the widest swing. A good patch can double the monthly Quartz; a quiet one gives almost nothing. Always finish the event shop before it closes.

  • Limited-time events · 8–13

Whenever they drop

Redeem codes and compensation mail arrive after livestreams, maintenance and anniversaries. They expire fast: redeem the day you see them.

  • Redeem codes & compensation mail · 1–5

One-time rewards (new accounts)

Claimable once per account, so they are not in the monthly ranking. On a fresh Heaven Burns Red account they can outweigh months of routine and are the reason new players pull so much in their first weeks.

  • Story chapters (first clear)
  • Achievements & collection milestones
  • Beginner & newcomer missions

What costs F2P players the most

  • Spending Quartz on the standard banner or on 10-pulls "to see what happens" instead of saving for a limited unit.
  • Letting an endgame reset in Heaven Burns Red pass without clearing it: that Quartz is gone for good.
  • Ignoring the event shop and redeem codes because they are small: together they are often a full multi every month.
  • Pulling before checking the numbers. Your real chance of the featured unit depends on your pity and your pulls; the calculator shows it before you spend.

If you decide to spend

Only worth mentioning because the value gap is huge: the cheapest recurring pass in Heaven Burns Red pays several times more Quartz per dollar than any bundle in the shop.

  • Monthly pass (~$5)+4,500–5,400 Quartz / month ≈ +15–18 pulls

Now do the math

Knowing where the Quartz come from is half of it. The companion page turns the monthly total into pulls, months to hard pity and your real chance of the featured unit, and the calculator takes your exact pity and savings.

Amounts for Heaven Burns Red are a community estimate and move with the event calendar and your progress. Use them to plan, not as a promise.

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