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Path to Nowhere

How to get Arrest Warrants in Path to Nowhere: every free source, ranked

Arrest Warrants are what you spend on pulls in Path to Nowhere: 160 per pull, so 80 pulls to hard pity means 80 × 160. Nobody farms that in a week. What a free player does instead is build a routine that quietly collects 3,600–5,900 Arrest Warrants a month and saves it for the banner that matters.

This guide ranks every free source by how much it actually gives, then turns it into a daily, weekly and per-patch checklist. If you only want the monthly number and what it means for your pity, the companion page has it in one table.

Where the Arrest Warrants come from, best source first

Ordered by monthly yield. The top two or three lines are what separates an account that pulls every banner from one that does not; everything below is a bonus.

  1. 1Limited-time events: about 1,500–2,500 Arrest Warrants a month, or 9–15 pulls
  2. 2Daily missions: about 1,000–1,300 Arrest Warrants a month, or 6–8 pulls
  3. 3Endgame modes (towers, raids, arena): about 500–900 Arrest Warrants a month, or 3–5 pulls
  4. 4Weekly missions: about 400–600 Arrest Warrants a month, or 2–3 pulls
  5. 5Redeem codes & compensation mail: about 200–600 Arrest Warrants a month, or 1–3 pulls

The routine that collects all of it

Split by how often each source resets. Missing a day is not a disaster; missing a whole endgame reset is, because that Arrest Warrants cannot be recovered.

Every day

The steady base of any F2P account in Path to Nowhere. Small amounts, but multiplied by thirty days they are usually the largest single line of the month.

  • Daily missions · 6–8

Every week

Worth doing on a fixed day so nothing lapses. Weekly caps in Path to Nowhere are generous per minute played.

  • Weekly missions · 2–3

Every reset of the endgame modes

The highest-value hours in Path to Nowhere: rewards scale with how far you clear, so the last stars are the expensive ones. Check the reset calendar.

  • Endgame modes (towers, raids, arena) · 3–5

Every patch or event

The line with the widest swing. A good patch can double the monthly Arrest Warrants; a quiet one gives almost nothing. Always finish the event shop before it closes.

  • Limited-time events · 9–15

Whenever they drop

Redeem codes and compensation mail arrive after livestreams, maintenance and anniversaries. They expire fast: redeem the day you see them.

  • Redeem codes & compensation mail · 1–3

One-time rewards (new accounts)

Claimable once per account, so they are not in the monthly ranking. On a fresh Path to Nowhere account they can outweigh months of routine and are the reason new players pull so much in their first weeks.

  • Story chapters (first clear)
  • Achievements & collection milestones
  • Beginner & newcomer missions

What costs F2P players the most

  • Spending Arrest Warrants on the standard banner or on 10-pulls "to see what happens" instead of saving for a limited unit.
  • Letting an endgame reset in Path to Nowhere pass without clearing it: that Arrest Warrants is gone for good.
  • Ignoring the event shop and redeem codes because they are small: together they are often a full multi every month.
  • Pulling before checking the numbers. Your real chance of the featured unit depends on your pity and your pulls; the calculator shows it before you spend.

If you decide to spend

Only worth mentioning because the value gap is huge: the cheapest recurring pass in Path to Nowhere pays several times more Arrest Warrants per dollar than any bundle in the shop.

  • Monthly pass (~$5)+2,400–2,880 Arrest Warrants / month ≈ +15–18 pulls

Now do the math

Knowing where the Arrest Warrants come from is half of it. The companion page turns the monthly total into pulls, months to hard pity and your real chance of the featured unit, and the calculator takes your exact pity and savings.

Amounts for Path to Nowhere are a community estimate and move with the event calendar and your progress. Use them to plan, not as a promise.

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