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Umamusume: Pretty Derby

How to get Carats in Umamusume: Pretty Derby: every free source, ranked

Carats are what you spend on pulls in Umamusume: Pretty Derby: 150 per pull, so 200 pulls to hard pity means 200 × 150. Nobody farms that in a week. What a free player does instead is build a routine that quietly collects 3,320–7,250 Carats a month and saves it for the banner that matters.

This guide ranks every free source by how much it actually gives, then turns it into a daily, weekly and per-patch checklist. If you only want the monthly number and what it means for your pity, the companion page has it in one table.

Where the Carats come from, best source first

Ordered by monthly yield. The top two or three lines are what separates an account that pulls every banner from one that does not; everything below is a bonus.

  1. 1Daily Missions: about 900–2,250 Carats a month, or 6–15 pulls30–75/day, sources vary
  2. 2Team Trials (weekly): about 970–1,600 Carats a month, or 6–10 pulls
  3. 3Club / Circle rewards: about 500–1,500 Carats a month, or 3–10 pulls
  4. 4Legend Races: about 500–1,000 Carats a month, or 3–6 pullsrough estimate
  5. 5Story Events: about 250–500 Carats a month, or 1–3 pulls
  6. 6Login & misc.: about 200–400 Carats a month, or 1–2 pulls

The routine that collects all of it

Split by how often each source resets. Missing a day is not a disaster; missing a whole endgame reset is, because that Carats cannot be recovered.

Every day

The steady base of any F2P account in Umamusume: Pretty Derby. Small amounts, but multiplied by thirty days they are usually the largest single line of the month.

  • Daily Missions · 6–15
  • Login & misc. · 1–2

Every week

Worth doing on a fixed day so nothing lapses. Weekly caps in Umamusume: Pretty Derby are generous per minute played.

  • Team Trials (weekly) · 6–10

Every reset of the endgame modes

The highest-value hours in Umamusume: Pretty Derby: rewards scale with how far you clear, so the last stars are the expensive ones. Check the reset calendar.

  • Club / Circle rewards · 3–10
  • Legend Races · 3–6

Every patch or event

The line with the widest swing. A good patch can double the monthly Carats; a quiet one gives almost nothing. Always finish the event shop before it closes.

  • Story Events · 1–3

One-time rewards (new accounts)

Claimable once per account, so they are not in the monthly ranking. On a fresh Umamusume: Pretty Derby account they can outweigh months of routine and are the reason new players pull so much in their first weeks.

  • Main Story clears
  • Archive Level rewards
  • Trophies
  • Champion's Meeting

What costs F2P players the most

  • Spending Carats on the standard banner or on 10-pulls "to see what happens" instead of saving for a limited unit.
  • Letting an endgame reset in Umamusume: Pretty Derby pass without clearing it: that Carats is gone for good.
  • Ignoring the event shop and redeem codes because they are small: together they are often a full multi every month.
  • Pulling before checking the numbers. Your real chance of the featured unit depends on your pity and your pulls; the calculator shows it before you spend.

If you decide to spend

Only worth mentioning because the value gap is huge: the cheapest recurring pass in Umamusume: Pretty Derby pays several times more Carats per dollar than any bundle in the shop.

  • With the Daily Carat Pack (~$6.99)+2,000 Carats / month ≈ +13 pulls

Now do the math

Knowing where the Carats come from is half of it. The companion page turns the monthly total into pulls, months to hard pity and your real chance of the featured unit, and the calculator takes your exact pity and savings.

Amounts for Umamusume: Pretty Derby are a community estimate and move with the event calendar and your progress. Use them to plan, not as a promise.

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