
How to get Clear Drop in Reverse: 1999: every free source, ranked
Clear Drop are what you spend on pulls in Reverse: 1999: 180 per pull, so 70 pulls to hard pity means 70 × 180. Nobody farms that in a week. What a free player does instead is build a routine that quietly collects 5,000–6,500 Clear Drop a month and saves it for the banner that matters.
This guide ranks every free source by how much it actually gives, then turns it into a daily, weekly and per-patch checklist. If you only want the monthly number and what it means for your pity, the companion page has it in one table.
Where the Clear Drop come from, best source first
Ordered by monthly yield. The top two or three lines are what separates an account that pulls every banner from one that does not; everything below is a bonus.
- 1Daily tasks: about 2,700 Clear Drop a month, or 15 pullsfirm — 90/day
- 2Events (1–2 per patch): about 1,000–2,000 Clear Drop a month, or 5–11 pullsestimate, varies with event calendar
- 3Artificial Somnambulism (Limbo): about 800–1,200 Clear Drop a month, or 4–6 pullsreset schedule firm (2x/month), amount is a realistic F2P estimate
- 4Weekly tasks: about 400 Clear Drop a month, or 2 pullsfirm — 100/week
- 5Redeem codes: about 100–200 Clear Drop a month, or 0–1 pullsestimate, no fixed schedule
The routine that collects all of it
Split by how often each source resets. Missing a day is not a disaster; missing a whole endgame reset is, because that Clear Drop cannot be recovered.
Every day
The steady base of any F2P account in Reverse: 1999. Small amounts, but multiplied by thirty days they are usually the largest single line of the month.
- Daily tasks · 15
Every week
Worth doing on a fixed day so nothing lapses. Weekly caps in Reverse: 1999 are generous per minute played.
- Weekly tasks · 2
Every reset of the endgame modes
The highest-value hours in Reverse: 1999: rewards scale with how far you clear, so the last stars are the expensive ones. Check the reset calendar.
- Artificial Somnambulism (Limbo) · 4–6
Every patch or event
The line with the widest swing. A good patch can double the monthly Clear Drop; a quiet one gives almost nothing. Always finish the event shop before it closes.
- Events (1–2 per patch) · 5–11
Whenever they drop
Redeem codes and compensation mail arrive after livestreams, maintenance and anniversaries. They expire fast: redeem the day you see them.
- Redeem codes · 0–1
One-time rewards (new accounts)
Claimable once per account, so they are not in the monthly ranking. On a fresh Reverse: 1999 account they can outweigh months of routine and are the reason new players pull so much in their first weeks.
- Main Story chapters
What costs F2P players the most
- Spending Clear Drop on the standard banner or on 10-pulls "to see what happens" instead of saving for a limited unit.
- Letting an endgame reset in Reverse: 1999 pass without clearing it: that Clear Drop is gone for good.
- Ignoring the event shop and redeem codes because they are small: together they are often a full multi every month.
- Pulling before checking the numbers. Your real chance of the featured unit depends on your pity and your pulls; the calculator shows it before you spend.
If you decide to spend
Only worth mentioning because the value gap is huge: the cheapest recurring pass in Reverse: 1999 pays several times more Clear Drop per dollar than any bundle in the shop.
- With Roaring Month (~$4.99)+4,100–6,500 Clear Drop / month ≈ +22–36 pulls
Now do the math
Knowing where the Clear Drop come from is half of it. The companion page turns the monthly total into pulls, months to hard pity and your real chance of the featured unit, and the calculator takes your exact pity and savings.
Amounts for Reverse: 1999 come from fixed rewards plus a conservative range for events. They are rounded and may shift with patches.
Free pulls in other gacha games
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Honkai: Star Rail
Zenless Zone Zero
Wuthering Waves
NIKKE: Goddess of Victory
Fate/Grand Order