
Reverse: 1999 Pity Calculator: Soft Pity, Hard Pity and Your Real 5★ Odds
- Hard pity
- 70
- Soft pity
- 60
- Base rate
- 1.5%
- Cost per pull
- 180 Clear Drop
- Rate-up guarantee
- 50/50 with carry-over
This Reverse: 1999 pity calculator turns your pity counter into a real percentage. The Resonance banner guarantees a top-rarity drop by pull 70, with soft pity from pull 60 (the rate climbs from 1.5% to 5.5% on that pull and keeps rising). When a top-rarity drop lands it is the featured unit 50% of the time; lose that coin flip and the next top-rarity pull is locked to the rate-up. Starting from zero pity, 10 pulls give you a 14% chance and you need about 46 pulls for a coin-flip 50%. Set your current pity and the pulls you have saved to see your own number. Reverse: 1999 has one of the shortest caps in the genre — a 6★ is certain by pull 70 — and a 50/50 whose guarantee carries between limited banners.
= 1,800 Clear Drop
Next drop is guaranteed featured
Turn on if you lost your last 50/50
Will you have enough by the next banner?
Type what you have, what you earn per week and when the banner ends. The planner turns it into pulls and into your real chance that day.
0 weeks to go
0
Pulls you will have
0%
Chance of the featured drop
67
Pulls needed for 90%
How the Reverse: 1999 Resonance pity system works
- Counter. Every pull without a top-rarity drop adds 1 to your pity. The counter resets to 0 the moment you get one — it does not reset when the banner rotates.
- Soft pity zone (pull 60 → 70). From pull 60 the per-pull rate jumps to about 5.5% and grows on each following pull. Most top-rarity drops in Reverse: 1999 land inside this window, which is why the average is far below the hard cap.
- Hard pity (70). If you reach pull 70 without a drop, that pull is forced to be top rarity. From zero that costs 12,600 Clear Drop.
- Featured guarantee. When a top-rarity drop lands it is the featured unit 50% of the time; lose that coin flip and the next top-rarity pull is locked to the rate-up. Worst case for the rate-up unit is therefore 140 pulls (25,200 Clear Drop).
How many pulls and Clear Drop you need in Reverse: 1999
| Target | Pulls | Clear Drop |
|---|---|---|
| 10 pulls (one multi) | 10 | 1,800 |
| 50% chance of a top-rarity drop | 46 | 8,280 |
| 90% chance of a top-rarity drop | 67 | 12,060 |
| Hard pity (70) from zero | 70 | 12,600 |
| Featured unit — typical case | ≈62 | ≈11,160 |
| Featured unit — worst case | 140 | 25,200 |
Chance of a top-rarity drop by number of pulls in Reverse: 1999
| Pulls from zero pity | Cumulative chance | Clear Drop |
|---|---|---|
| 10 | 14% | 1,800 |
| 20 | 26% | 3,600 |
| 30 | 36% | 5,400 |
| 40 | 45% | 7,200 |
| 50 | 53% | 9,000 |
| 60Soft pity | 61% | 10,800 |
| 70Hard pity | 100% | 12,600 |
Computed from the Resonance banner's exact rate table: 1.5% base rate, soft pity from pull 60, hard pity at 70. Every row assumes you start at pity 0; type your real pity in the calculator to shift the curve.
How many pulls do you need in Reverse: 1999? →Reverse →How to get Clear Drop in Reverse: 1999 →







