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Reverse: 1999 cover art

How many pulls do you need in Reverse: 1999?

Every pull on the Reverse: 1999 Resonance banner costs 180 Clear Drop, so the question "how many pulls?" is really "how many Clear Drop?". The tables below answer both for every milestone that matters: a comfortable 50%, a safe 90%, the soft pity threshold at pull 60, the hard pity at 70 and the full featured guarantee at 140. All figures start from pity 0; the calculator lets you plug in your own counter.

Pulls and Clear Drop for each goal in Reverse: 1999

GoalPullsClear Drop
One 10-pull101,800
50% chance of a top-rarity drop468,280
90% chance of a top-rarity drop6712,060
99% chance of a top-rarity drop7012,600
Reach soft pity6010,800
Reach hard pity (guaranteed drop)7012,600
Featured unit — typical case6211,160
Featured unit — worst case14025,200

Chance of a top-rarity drop by number of pulls in Reverse: 1999

Pulls from zero pityCumulative chanceClear Drop
1014%1,800
2026%3,600
3036%5,400
4045%7,200
5053%9,000
60Soft pity61%10,800
70Hard pity100%12,600

Computed from the Resonance banner's exact rate table: 1.5% base rate, soft pity from pull 60, hard pity at 70. Every row assumes you start at pity 0; type your real pity in the calculator to shift the curve.

Open the Reverse: 1999 pity calculator with your own pity →