
How to get Crystals in Summoners War: every free source, ranked
Crystals are what you spend on pulls in Summoners War: 75 per pull, so 100 pulls to hard pity means 100 × 75. Nobody farms that in a week. What a free player does instead is build a routine that quietly collects 3,690–3,690 Crystals a month and saves it for the banner that matters.
This guide ranks every free source by how much it actually gives, then turns it into a daily, weekly and per-patch checklist. If you only want the monthly number and what it means for your pity, the companion page has it in one table.
Where the Crystals come from, best source first
Ordered by monthly yield. The top two or three lines are what separates an account that pulls every banner from one that does not; everything below is a bonus.
- 1Daily missions (50/day × 30): about 1,500 Crystals a month, or 20 pulls
- 2Trial of Ascension (monthly): about 1,500 Crystals a month, or 20 pulls
- 3Arena Rush (Conqueror, 150/week × 4): about 600 Crystals a month, or 8 pullsup to ~3,000 at Legend rank
- 4Crystal Mine (if built): about 90 Crystals a month, or 1 pulls
The routine that collects all of it
Split by how often each source resets. Missing a day is not a disaster; missing a whole endgame reset is, because that Crystals cannot be recovered.
Every day
The steady base of any F2P account in Summoners War. Small amounts, but multiplied by thirty days they are usually the largest single line of the month.
- Daily missions (50/day × 30) · 20
Every week
Worth doing on a fixed day so nothing lapses. Weekly caps in Summoners War are generous per minute played.
- Arena Rush (Conqueror, 150/week × 4) · 8
Every reset of the endgame modes
The highest-value hours in Summoners War: rewards scale with how far you clear, so the last stars are the expensive ones. Check the reset calendar.
- Trial of Ascension (monthly) · 20
- Crystal Mine (if built) · 1
One-time rewards (new accounts)
Claimable once per account, so they are not in the monthly ranking. On a fresh Summoners War account they can outweigh months of routine and are the reason new players pull so much in their first weeks.
- Arena Rush — Legend rank
- Guild War & Siege
- Interserver Battles
- Tartarus' Labyrinth & Rift of Worlds
- Events & redeem codes
What costs F2P players the most
- Spending Crystals on the standard banner or on 10-pulls "to see what happens" instead of saving for a limited unit.
- Letting an endgame reset in Summoners War pass without clearing it: that Crystals is gone for good.
- Ignoring the event shop and redeem codes because they are small: together they are often a full multi every month.
- Pulling before checking the numbers. Your real chance of the featured unit depends on your pity and your pulls; the calculator shows it before you spend.
Now do the math
Knowing where the Crystals come from is half of it. The companion page turns the monthly total into pulls, months to hard pity and your real chance of the featured unit, and the calculator takes your exact pity and savings.
Amounts for Summoners War come from fixed rewards plus a conservative range for events. They are rounded and may shift with patches.
Free pulls in other gacha games
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