
How to get Orbs in Fire Emblem Heroes: every free source, ranked
Orbs are what you spend on pulls in Fire Emblem Heroes: 5 per pull, so 120 pulls to hard pity means 120 × 5. Nobody farms that in a week. What a free player does instead is build a routine that quietly collects 140–140 Orbs a month and saves it for the banner that matters.
This guide ranks every free source by how much it actually gives, then turns it into a daily, weekly and per-patch checklist. If you only want the monthly number and what it means for your pity, the companion page has it in one table.
Where the Orbs come from, best source first
Ordered by monthly yield. The top two or three lines are what separates an account that pulls every banner from one that does not; everything below is a bonus.
- 1Squad Assault: about 44 Orbs a month, or 8 pullsper season, averaged monthly
- 2Tempest Trials: about 42 Orbs a month, or 8 pulls
- 3Monthly Quests: about 22 Orbs a month, or 4 pulls
- 4Forging Bonds: about 14 Orbs a month, or 2 pulls
- 5Grand Conquest: about 14 Orbs a month, or 2 pulls
- 6Sunday login bonus: about 4 Orbs a month, or 0 pulls1 Orb × ~4 Sundays
- 7Arena: real but irregular, amount depends on the monthadds to the total, amount varies by tier
The routine that collects all of it
Split by how often each source resets. Missing a day is not a disaster; missing a whole endgame reset is, because that Orbs cannot be recovered.
Every day
The steady base of any F2P account in Fire Emblem Heroes. Small amounts, but multiplied by thirty days they are usually the largest single line of the month.
- Sunday login bonus · 0
Every week
Worth doing on a fixed day so nothing lapses. Weekly caps in Fire Emblem Heroes are generous per minute played.
- Monthly Quests · 4
Every reset of the endgame modes
The highest-value hours in Fire Emblem Heroes: rewards scale with how far you clear, so the last stars are the expensive ones. Check the reset calendar.
- Tempest Trials · 8
- Forging Bonds · 2
- Grand Conquest · 2
- Squad Assault · 8
- Arena
One-time rewards (new accounts)
Claimable once per account, so they are not in the monthly ranking. On a fresh Fire Emblem Heroes account they can outweigh months of routine and are the reason new players pull so much in their first weeks.
- My Nintendo account link
What costs F2P players the most
- Spending Orbs on the standard banner or on 10-pulls "to see what happens" instead of saving for a limited unit.
- Letting an endgame reset in Fire Emblem Heroes pass without clearing it: that Orbs is gone for good.
- Ignoring the event shop and redeem codes because they are small: together they are often a full multi every month.
- Pulling before checking the numbers. Your real chance of the featured unit depends on your pity and your pulls; the calculator shows it before you spend.
If you decide to spend
Only worth mentioning because the value gap is huge: the cheapest recurring pass in Fire Emblem Heroes pays several times more Orbs per dollar than any bundle in the shop.
- With Feh Pass (~$9.49)+2–10 Orbs / month ≈ +0–2 pulls
Now do the math
Knowing where the Orbs come from is half of it. The companion page turns the monthly total into pulls, months to hard pity and your real chance of the featured unit, and the calculator takes your exact pity and savings.
Amounts for Fire Emblem Heroes come from fixed rewards plus a conservative range for events. They are rounded and may shift with patches.
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