
How to get Gems in Azur Lane: every free source, ranked
Gems are what you spend on pulls in Azur Lane: 1 per pull, so 300 pulls to hard pity means 300 × 1. Nobody farms that in a week. What a free player does instead is build a routine that quietly collects 106–189 Gems a month and saves it for the banner that matters.
This guide ranks every free source by how much it actually gives, then turns it into a daily, weekly and per-patch checklist. If you only want the monthly number and what it means for your pity, the companion page has it in one table.
Where the Gems come from, best source first
Ordered by monthly yield. The top two or three lines are what separates an account that pulls every banner from one that does not; everything below is a bonus.
- 1Limited-time events: about 40–80 Gems a month, or 40–80 pulls
- 2Daily missions: about 30–45 Gems a month, or 30–45 pulls
- 3Endgame modes (towers, raids, arena): about 20–30 Gems a month, or 20–30 pulls
- 4Weekly missions: about 16–24 Gems a month, or 16–24 pulls
- 5Redeem codes & compensation mail: about 0–10 Gems a month, or 0–10 pulls
The routine that collects all of it
Split by how often each source resets. Missing a day is not a disaster; missing a whole endgame reset is, because that Gems cannot be recovered.
Every day
The steady base of any F2P account in Azur Lane. Small amounts, but multiplied by thirty days they are usually the largest single line of the month.
- Daily missions · 30–45
Every week
Worth doing on a fixed day so nothing lapses. Weekly caps in Azur Lane are generous per minute played.
- Weekly missions · 16–24
Every reset of the endgame modes
The highest-value hours in Azur Lane: rewards scale with how far you clear, so the last stars are the expensive ones. Check the reset calendar.
- Endgame modes (towers, raids, arena) · 20–30
Every patch or event
The line with the widest swing. A good patch can double the monthly Gems; a quiet one gives almost nothing. Always finish the event shop before it closes.
- Limited-time events · 40–80
Whenever they drop
Redeem codes and compensation mail arrive after livestreams, maintenance and anniversaries. They expire fast: redeem the day you see them.
- Redeem codes & compensation mail · 0–10
One-time rewards (new accounts)
Claimable once per account, so they are not in the monthly ranking. On a fresh Azur Lane account they can outweigh months of routine and are the reason new players pull so much in their first weeks.
- Story chapters (first clear)
- Achievements & collection milestones
- Beginner & newcomer missions
What costs F2P players the most
- Spending Gems on the standard banner or on 10-pulls "to see what happens" instead of saving for a limited unit.
- Letting an endgame reset in Azur Lane pass without clearing it: that Gems is gone for good.
- Ignoring the event shop and redeem codes because they are small: together they are often a full multi every month.
- Pulling before checking the numbers. Your real chance of the featured unit depends on your pity and your pulls; the calculator shows it before you spend.
Now do the math
Knowing where the Gems come from is half of it. The companion page turns the monthly total into pulls, months to hard pity and your real chance of the featured unit, and the calculator takes your exact pity and savings.
Amounts for Azur Lane are a community estimate and move with the event calendar and your progress. Use them to plan, not as a promise.
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