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Arknights vs Arknights: Endfield: which pity system is more generous?

Same question every player asks before starting a second gacha: is Arknights: Endfield kinder than Arknights, or the other way round? This page puts the main banner of each game side by side — the numbers that decide how many pulls a featured unit really costs — and reads the verdict from them. Everything comes from each banner's published rate table, not from opinion.

Main banner, side by side

ArknightsHeadhuntingArknights: EndfieldCharacter Event
Hard pity9980
Soft pity starts at5065
Base rate2.0%2.0%
Featured guaranteeDirect (no 50/50)Spark at 120
Cost per pull600 Orundum500 Oroberyl
Cost of hard pity59,400 Orundum40,000 Oroberyl
Featured unit, worst case99 · 59,400 Orundum120 · 60,000 Oroberyl
Chance in 10 pulls (pity 0)18%18%
Pulls for a 50% chance3535

Verdict

  • Arknights guarantees the featured unit sooner: 99 pulls in the worst case.
  • Arknights: Endfield has the lower hard pity, with a top-rarity drop forced by pull 80.
  • Arknights skips the coin flip entirely: its guaranteed drop is always the featured unit.