Arknights vs Arknights: Endfield: which pity system is more generous?
Same question every player asks before starting a second gacha: is Arknights: Endfield kinder than Arknights, or the other way round? This page puts the main banner of each game side by side — the numbers that decide how many pulls a featured unit really costs — and reads the verdict from them. Everything comes from each banner's published rate table, not from opinion.
Main banner, side by side
ArknightsHeadhunting | Arknights: EndfieldCharacter Event | |
|---|---|---|
| Hard pity | 99 | 80 |
| Soft pity starts at | 50 | 65 |
| Base rate | 2.0% | 2.0% |
| Featured guarantee | Direct (no 50/50) | Spark at 120 |
| Cost per pull | 600 Orundum | 500 Oroberyl |
| Cost of hard pity | 59,400 Orundum | 40,000 Oroberyl |
| Featured unit, worst case | 99 · 59,400 Orundum | 120 · 60,000 Oroberyl |
| Chance in 10 pulls (pity 0) | 18% | 18% |
| Pulls for a 50% chance | 35 | 35 |
Verdict
- Arknights guarantees the featured unit sooner: 99 pulls in the worst case.
- Arknights: Endfield has the lower hard pity, with a top-rarity drop forced by pull 80.
- Arknights skips the coin flip entirely: its guaranteed drop is always the featured unit.

