
Arknights: Endfield Pity Calculator: Soft Pity, Hard Pity and Your Real 5★ Odds
- Hard pity
- 80
- Soft pity
- 65
- Base rate
- 2.0%
- Cost per pull
- 500 Oroberyl
- Rate-up guarantee
- Spark at 120
This Arknights: Endfield pity calculator turns your pity counter into a real percentage. The Character Event banner guarantees a top-rarity drop by pull 80, with soft pity from pull 65 (the rate climbs from 2.0% to 7.0% on that pull and keeps rising). When a top-rarity drop lands it is the featured unit 50% of the time, and losing that flip does not lock the next one: only the exchange at 120 pulls guarantees the featured unit. Starting from zero pity, 10 pulls give you a 18% chance and you need about 35 pulls for a coin-flip 50%. Set your current pity and the pulls you have saved to see your own number.
= 5,000 Oroberyl
Next drop is guaranteed featured
Turn on if you lost your last 50/50
Will you have enough by the next banner?
Type what you have, what you earn per week and when the banner ends. The planner turns it into pulls and into your real chance that day.
0 weeks to go
0
Pulls you will have
0%
Chance of the featured drop
70
Pulls needed for 90%
How the Arknights: Endfield Character Event pity system works
- Counter. Every pull without a top-rarity drop adds 1 to your pity. The counter resets to 0 the moment you get one — it does not reset when the banner rotates.
- Soft pity zone (pull 65 → 80). From pull 65 the per-pull rate jumps to about 7.0% and grows on each following pull. Most top-rarity drops in Arknights: Endfield land inside this window, which is why the average is far below the hard cap.
- Hard pity (80). If you reach pull 80 without a drop, that pull is forced to be top rarity. From zero that costs 40,000 Oroberyl.
- Featured guarantee. When a top-rarity drop lands it is the featured unit 50% of the time, and losing that flip does not lock the next one: only the exchange at 120 pulls guarantees the featured unit. Worst case for the rate-up unit is therefore 120 pulls (60,000 Oroberyl).
- Spark / exchange. After 120 pulls on the banner you can trade for the exact unit you want, independent of luck.
How many pulls and Oroberyl you need in Arknights: Endfield
| Target | Pulls | Oroberyl |
|---|---|---|
| 10 pulls (one multi) | 10 | 5,000 |
| 50% chance of a top-rarity drop | 35 | 17,500 |
| 90% chance of a top-rarity drop | 70 | 35,000 |
| Hard pity (80) from zero | 80 | 40,000 |
| Featured unit — typical case | ≈56 | ≈28,000 |
| Featured unit — worst case | 120 | 60,000 |
| Spark / exchange | 120 | 60,000 |
Chance of a top-rarity drop by number of pulls in Arknights: Endfield
| Pulls from zero pity | Cumulative chance | Oroberyl |
|---|---|---|
| 10 | 18% | 5,000 |
| 20 | 33% | 10,000 |
| 30 | 45% | 15,000 |
| 40 | 55% | 20,000 |
| 50 | 64% | 25,000 |
| 60 | 70% | 30,000 |
| 65Soft pity | 74% | 32,500 |
| 70 | 93% | 35,000 |
| 80Hard pity | 100% | 40,000 |
Computed from the Character Event banner's exact rate table: 2.0% base rate, soft pity from pull 65, hard pity at 80. Every row assumes you start at pity 0; type your real pity in the calculator to shift the curve.
How many pulls do you need in Arknights: Endfield? →Arknights →How to get Oroberyl in Arknights: Endfield →
All Arknights: Endfield banners compared: pity, rates and guarantees
| Banner | Soft pity | Hard pity | Rate-up |
|---|---|---|---|
| Character Event | 65 | 80 | 50/50 |
| Weapon Event | 30 | 40 | 75/25 |
| Standard | 65 | 80 | Pool |







