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Reverse: 1999 vs Limbus Company: which pity system is more generous?

Same question every player asks before starting a second gacha: is Limbus Company kinder than Reverse: 1999, or the other way round? This page puts the main banner of each game side by side — the numbers that decide how many pulls a featured unit really costs — and reads the verdict from them. Everything comes from each banner's published rate table, not from opinion.

Main banner, side by side

Reverse: 1999ResonanceLimbus CompanyExtraction
Hard pity70200
Soft pity starts at60150
Base rate1.5%3.0%
Featured guarantee50/50 with carry-overDirect (no 50/50)
Cost per pull180 Clear Drop150 Lunacy
Cost of hard pity12,600 Clear Drop30,000 Lunacy
Featured unit, worst case140 · 25,200 Clear Drop200 · 30,000 Lunacy
Chance in 10 pulls (pity 0)14%26%
Pulls for a 50% chance4623

Verdict

  • Reverse: 1999 guarantees the featured unit sooner: 140 pulls in the worst case.
  • Reverse: 1999 has the lower hard pity, with a top-rarity drop forced by pull 70.
  • Limbus Company has the better base rate (3.0%), so lucky early drops are more common.
  • Limbus Company skips the coin flip entirely: its guaranteed drop is always the featured unit.