Reverse: 1999 vs Limbus Company: which pity system is more generous?
Same question every player asks before starting a second gacha: is Limbus Company kinder than Reverse: 1999, or the other way round? This page puts the main banner of each game side by side — the numbers that decide how many pulls a featured unit really costs — and reads the verdict from them. Everything comes from each banner's published rate table, not from opinion.
Main banner, side by side
Reverse: 1999Resonance | Limbus CompanyExtraction | |
|---|---|---|
| Hard pity | 70 | 200 |
| Soft pity starts at | 60 | 150 |
| Base rate | 1.5% | 3.0% |
| Featured guarantee | 50/50 with carry-over | Direct (no 50/50) |
| Cost per pull | 180 Clear Drop | 150 Lunacy |
| Cost of hard pity | 12,600 Clear Drop | 30,000 Lunacy |
| Featured unit, worst case | 140 · 25,200 Clear Drop | 200 · 30,000 Lunacy |
| Chance in 10 pulls (pity 0) | 14% | 26% |
| Pulls for a 50% chance | 46 | 23 |
Verdict
- Reverse: 1999 guarantees the featured unit sooner: 140 pulls in the worst case.
- Reverse: 1999 has the lower hard pity, with a top-rarity drop forced by pull 70.
- Limbus Company has the better base rate (3.0%), so lucky early drops are more common.
- Limbus Company skips the coin flip entirely: its guaranteed drop is always the featured unit.

