
Brown Dust 2 Pity Calculator: Hard Pity, Guarantee and Your Real Odds
- Hard pity
- 100
- Soft pity
- None
- Base rate
- 3.0%
- Cost per pull
- 200 Diamonds
- Rate-up guarantee
- Spark at 200
This Brown Dust 2 pity calculator turns your pity counter into a real percentage. The Pickup banner guarantees a top-rarity drop by pull 100, with a flat 3.0% rate on every pull until the guarantee. When a top-rarity drop lands it is the featured unit 50% of the time, and losing that flip does not lock the next one: only the exchange at 200 pulls guarantees the featured unit. Starting from zero pity, 10 pulls give you a 26% chance and you need about 23 pulls for a coin-flip 50%. Set your current pity and the pulls you have saved to see your own number.
= 2,000 Diamonds
Next drop is guaranteed featured
Turn on if you lost your last 50/50
Will you have enough by the next banner?
Type what you have, what you earn per week and when the banner ends. The planner turns it into pulls and into your real chance that day.
0 weeks to go
0
Pulls you will have
0%
Chance of the featured drop
76
Pulls needed for 90%
How the Brown Dust 2 Pickup pity system works
- Counter. Every pull without a top-rarity drop adds 1 to your pity. The counter resets to 0 the moment you get one — it does not reset when the banner rotates.
- Flat rate. Brown Dust 2 keeps the rate at 3.0% on every pull of this banner; nothing ramps up before the cap, so only the hard guarantee changes your odds.
- Hard pity (100). If you reach pull 100 without a drop, that pull is forced to be top rarity. From zero that costs 20,000 Diamonds.
- Featured guarantee. When a top-rarity drop lands it is the featured unit 50% of the time, and losing that flip does not lock the next one: only the exchange at 200 pulls guarantees the featured unit. Worst case for the rate-up unit is therefore 200 pulls (40,000 Diamonds).
- Spark / exchange. After 200 pulls on the banner you can trade for the exact unit you want, independent of luck.
How many pulls and Diamonds you need in Brown Dust 2
| Target | Pulls | Diamonds |
|---|---|---|
| 10 pulls (one multi) | 10 | 2,000 |
| 50% chance of a top-rarity drop | 23 | 4,600 |
| 90% chance of a top-rarity drop | 76 | 15,200 |
| Hard pity (100) from zero | 100 | 20,000 |
| Featured unit — typical case | ≈48 | ≈9,600 |
| Featured unit — worst case | 200 | 40,000 |
| Spark / exchange | 200 | 40,000 |
Chance of a top-rarity drop by number of pulls in Brown Dust 2
| Pulls from zero pity | Cumulative chance | Diamonds |
|---|---|---|
| 10 | 26% | 2,000 |
| 20 | 46% | 4,000 |
| 30 | 60% | 6,000 |
| 40 | 70% | 8,000 |
| 50 | 78% | 10,000 |
| 60 | 84% | 12,000 |
| 70 | 88% | 14,000 |
| 80 | 91% | 16,000 |
| 90 | 94% | 18,000 |
| 100Hard pity | 100% | 20,000 |
Computed from the Pickup banner's exact rate table: 3.0% base rate, hard pity at 100. Every row assumes you start at pity 0; type your real pity in the calculator to shift the curve.
How many pulls do you need in Brown Dust 2? →Brown Dust 2 free pulls →How to get Diamonds in Brown Dust 2 →







