
Solo Leveling: Arise Pity Calculator: Soft Pity, Hard Pity and Your Real 5★ Odds
- Hard pity
- 80
- Soft pity
- 64
- Base rate
- 1.2%
- Cost per pull
- 250 Essence Stones
- Rate-up guarantee
- 50/50 with carry-over
This Solo Leveling: Arise pity calculator turns your pity counter into a real percentage. The Ultimate Draw banner guarantees a top-rarity drop by pull 80, with soft pity from pull 64 (the rate climbs from 1.2% to 7.0% on that pull and keeps rising). When a top-rarity drop lands it is the featured unit 50% of the time; lose that coin flip and the next top-rarity pull is locked to the rate-up. Starting from zero pity, 10 pulls give you a 11% chance and you need about 58 pulls for a coin-flip 50%. Set your current pity and the pulls you have saved to see your own number. Solo Leveling: Arise mirrors the HoYo template with a shorter cap: 80 draws, soft pity from 64, and a 50/50 whose pity carries into the next Ultimate Draw.
= 2,500 Essence Stones
Next drop is guaranteed featured
Turn on if you lost your last 50/50
Will you have enough by the next banner?
Type what you have, what you earn per week and when the banner ends. The planner turns it into pulls and into your real chance that day.
0 weeks to go
0
Pulls you will have
0%
Chance of the featured drop
70
Pulls needed for 90%
How the Solo Leveling: Arise Ultimate Draw pity system works
- Counter. Every pull without a top-rarity drop adds 1 to your pity. The counter resets to 0 the moment you get one — it does not reset when the banner rotates.
- Soft pity zone (pull 64 → 80). From pull 64 the per-pull rate jumps to about 7.0% and grows on each following pull. Most top-rarity drops in Solo Leveling: Arise land inside this window, which is why the average is far below the hard cap.
- Hard pity (80). If you reach pull 80 without a drop, that pull is forced to be top rarity. From zero that costs 20,000 Essence Stones.
- Featured guarantee. When a top-rarity drop lands it is the featured unit 50% of the time; lose that coin flip and the next top-rarity pull is locked to the rate-up. Worst case for the rate-up unit is therefore 160 pulls (40,000 Essence Stones).
How many pulls and Essence Stones you need in Solo Leveling: Arise
| Target | Pulls | Essence Stones |
|---|---|---|
| 10 pulls (one multi) | 10 | 2,500 |
| 50% chance of a top-rarity drop | 58 | 14,500 |
| 90% chance of a top-rarity drop | 70 | 17,500 |
| Hard pity (80) from zero | 80 | 20,000 |
| Featured unit — typical case | ≈70 | ≈17,500 |
| Featured unit — worst case | 160 | 40,000 |
Chance of a top-rarity drop by number of pulls in Solo Leveling: Arise
| Pulls from zero pity | Cumulative chance | Essence Stones |
|---|---|---|
| 10 | 11% | 2,500 |
| 20 | 21% | 5,000 |
| 30 | 30% | 7,500 |
| 40 | 38% | 10,000 |
| 50 | 45% | 12,500 |
| 60 | 52% | 15,000 |
| 64Soft pity | 57% | 16,000 |
| 70 | 94% | 17,500 |
| 80Hard pity | 100% | 20,000 |
Computed from the Ultimate Draw banner's exact rate table: 1.2% base rate, soft pity from pull 64, hard pity at 80. Every row assumes you start at pity 0; type your real pity in the calculator to shift the curve.
How many pulls do you need in Solo Leveling: Arise? →Solo Leveling →How to get Essence Stones in Solo Leveling: Arise →
All Solo Leveling: Arise banners compared: pity, rates and guarantees
| Banner | Soft pity | Hard pity | Rate-up |
|---|---|---|---|
| Ultimate Draw | 64 | 80 | 50/50 |
| Selection Draw | 64 | 80 | 75/25 |







