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Solo Leveling: Arise Selection Draw Pity Calculator: Odds, Pity Thresholds and Guarantee

Hard pity
80
Soft pity
64
Base rate
1.2%
Cost per pull
250 Essence Stones
Rate-up guarantee
75/25 with carry-over

This Solo Leveling: Arise pity calculator turns your pity counter into a real percentage. The Selection Draw banner guarantees a top-rarity drop by pull 80, with soft pity from pull 64 (the rate climbs from 1.2% to 7.0% on that pull and keeps rising). When a top-rarity drop lands it is the featured item 75% of the time; if it is not, the next top-rarity drop on this banner is locked to the rate-up. Starting from zero pity, 10 pulls give you a 11% chance and you need about 58 pulls for a coin-flip 50%. Set your current pity and the pulls you have saved to see your own number. Solo Leveling: Arise mirrors the HoYo template with a shorter cap: 80 draws, soft pity from 64, and a 50/50 whose pity carries into the next Ultimate Draw.

0
0Soft pity: 64Hard pity: 80
10

= 2,500 Essence Stones

Will you have enough by the next banner?

Type what you have, what you earn per week and when the banner ends. The planner turns it into pulls and into your real chance that day.

0 weeks to go

0

Pulls you will have

0%

Chance of the featured drop

70

Pulls needed for 90%

How the Solo Leveling: Arise Selection Draw pity system works

  • Counter. Every pull without a top-rarity drop adds 1 to your pity. The counter resets to 0 the moment you get one — it does not reset when the banner rotates.
  • Soft pity zone (pull 64 → 80). From pull 64 the per-pull rate jumps to about 7.0% and grows on each following pull. Most top-rarity drops in Solo Leveling: Arise land inside this window, which is why the average is far below the hard cap.
  • Hard pity (80). If you reach pull 80 without a drop, that pull is forced to be top rarity. From zero that costs 20,000 Essence Stones.
  • Featured guarantee. When a top-rarity drop lands it is the featured item 75% of the time; if it is not, the next top-rarity drop on this banner is locked to the rate-up. Worst case for the rate-up unit is therefore 160 pulls (40,000 Essence Stones).

How many pulls and Essence Stones you need in Solo Leveling: Arise

TargetPullsEssence Stones
10 pulls (one multi)102,500
50% chance of a top-rarity drop5814,500
90% chance of a top-rarity drop7017,500
Hard pity (80) from zero8020,000
Featured unit — typical case≈58≈14,500
Featured unit — worst case16040,000

Chance of a top-rarity drop by number of pulls in Solo Leveling: Arise

Pulls from zero pityCumulative chanceEssence Stones
1011%2,500
2021%5,000
3030%7,500
4038%10,000
5045%12,500
6052%15,000
64Soft pity57%16,000
7094%17,500
80Hard pity100%20,000

Computed from the Selection Draw banner's exact rate table: 1.2% base rate, soft pity from pull 64, hard pity at 80. Every row assumes you start at pity 0; type your real pity in the calculator to shift the curve.

How many pulls do you need in Solo Leveling: Arise? →Solo Leveling →How to get Essence Stones in Solo Leveling: Arise →

All Solo Leveling: Arise banners compared: pity, rates and guarantees

BannerSoft pityHard pityRate-up
Ultimate Draw648050/50
Selection Draw648075/25

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