Genshin Impact vs Honkai: Star Rail: which pity system is more generous?
Same question every player asks before starting a second gacha: is Honkai: Star Rail kinder than Genshin Impact, or the other way round? This page puts the main banner of each game side by side — the numbers that decide how many pulls a featured unit really costs — and reads the verdict from them. Everything comes from each banner's published rate table, not from opinion.
Main banner, side by side
Genshin ImpactCharacter Event | Honkai: Star RailCharacter Event | |
|---|---|---|
| Hard pity | 90 | 90 |
| Soft pity starts at | 74 | 74 |
| Base rate | 0.6% | 0.6% |
| Featured guarantee | 50/50 with carry-over | 50/50 with carry-over |
| Cost per pull | 160 Primogems | 160 Stellar Jade |
| Cost of hard pity | 14,400 Primogems | 14,400 Stellar Jade |
| Featured unit, worst case | 180 · 28,800 Primogems | 180 · 28,800 Stellar Jade |
| Chance in 10 pulls (pity 0) | 5.8% | 5.8% |
| Pulls for a 50% chance | 76 | 76 |
Verdict
- On this point the two games are identical.
- In both games the pity counter carries over to the next banner of the same type, so saving between banners is never wasted.
Other comparisons
- Genshin Impact vs Wuthering Waves
- Genshin Impact vs Zenless Zone Zero
- Honkai: Star Rail vs Zenless Zone Zero
- Honkai: Star Rail vs Wuthering Waves
- Honkai Impact 3rd vs Honkai: Star Rail

