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How many pulls do you need in Path to Nowhere?

Every pull on the Path to Nowhere Character Event banner costs 160 Arrest Warrants, so the question "how many pulls?" is really "how many Arrest Warrants?". The tables below answer both for every milestone that matters: a comfortable 50%, a safe 90%, the soft pity threshold at pull 50, the hard pity at 80 and the full featured guarantee at 160. All figures start from pity 0; the calculator lets you plug in your own counter.

Pulls and Arrest Warrants for each goal in Path to Nowhere

GoalPullsArrest Warrants
One 10-pull101,600
50% chance of a top-rarity drop355,600
90% chance of a top-rarity drop558,800
99% chance of a top-rarity drop589,280
Reach soft pity508,000
Reach hard pity (guaranteed drop)8012,800
Featured unit — typical case≈50≈8,000
Featured unit — worst case16025,600

Chance of a top-rarity drop by number of pulls in Path to Nowhere

Pulls from zero pityCumulative chanceArrest Warrants
1018%1,600
2033%3,200
3045%4,800
4055%6,400
50Soft pity66%8,000
60100%9,600
70100%11,200
80Hard pity100%12,800

Computed from the Character Event banner's exact rate table: 2.0% base rate, soft pity from pull 50, hard pity at 80. Every row assumes you start at pity 0; type your real pity in the calculator to shift the curve.

Pulls needed on every Path to Nowhere banner

BannerTo hard pityFeatured, worst case
Character Event80 · 12,800 Arrest Warrants160 · 25,600 Arrest Warrants
Standard80 · 12,800 Arrest Warrants80 · 12,800 Arrest Warrants

Open the Path to Nowhere pity calculator with your own pity →