
How many pulls do you need in Azur Lane?
Every pull on the Azur Lane Light Construction banner costs 1 Gems, so the question "how many pulls?" is really "how many Gems?". The tables below answer both for every milestone that matters: a comfortable 50%, a safe 90%, the soft pity threshold at pull 200, the hard pity at 300. All figures start from pity 0; the calculator lets you plug in your own counter.
Pulls and Gems for each goal in Azur Lane
| Goal | Pulls | Gems |
|---|---|---|
| One 10-pull | 10 | 10 |
| 50% chance of a top-rarity drop | 46 | 46 |
| 90% chance of a top-rarity drop | 153 | 153 |
| 99% chance of a top-rarity drop | 215 | 215 |
| Reach soft pity | 200 | 200 |
| Reach hard pity (guaranteed drop) | 300 | 300 |
Chance of a top-rarity drop by number of pulls in Azur Lane
| Pulls from zero pity | Cumulative chance | Gems |
|---|---|---|
| 20 | 26% | 20 |
| 40 | 45% | 40 |
| 60 | 60% | 60 |
| 80 | 70% | 80 |
| 100 | 78% | 100 |
| 120 | 84% | 120 |
| 140 | 88% | 140 |
| 160 | 91% | 160 |
| 180 | 93% | 180 |
| 200Soft pity | 95% | 200 |
| 220 | 100% | 220 |
| 240 | 100% | 240 |
| 260 | 100% | 260 |
| 280 | 100% | 280 |
| 300Hard pity | 100% | 300 |
Computed from the Light Construction banner's exact rate table: 1.5% base rate, soft pity from pull 200, hard pity at 300. Every row assumes you start at pity 0; type your real pity in the calculator to shift the curve.